Thursday , Apr , 01 , 2010 J.N.

Top Ten Greatest Basketball Videogames of All Time countdown #6

Can you smell 7-11 serving up the popcorn and Slurpees? I can also smell the pizza nearby and sounds of kids talking trash. When all of the popular arcade machines were taken, this was the other game to consider. This series was released during the last golden age of arcades during the early 1990s among the absolute stream rollers known as the many revisions of Street Fighter 2, Mortal Kombat, and NBA Jam. It’s unfortunate that in 2010, we don’t have arcades like that anymore. At this time around 1993-1996, I’ve already seen the popular games. When I laid eyes on this one, however, it was a breath of fresh air.

Released by Konami, my older brother and I wanted to Run N Gun.

6. Run N Gun series
If you could not get your dirty hands on a game of Jam, this was the best alternative. When I saw the game for the first time, the graphics really blew me away. The PlayStation was already at home, but the machine wasn’t technically strong to reproduce visuals like this. How is this game any different from In the Zone and Jam? Dude, look at it. Run N Gun was okay, but Run N Gun 2 was the pinnacle. Look at the sequel. The game had that classic 2K view with defined player models. The game lacked an NBA license. They got around that with correct team color schemes and city names. When I picked Chicago, I knew the shooting guard was Michael Jordan because of the bald head. The small forward was definitely Pippen since he was rocking the high fade flat top.

I was a basketball crack head. I didn’t give a damn about other games for awhile. Hell, I did not even care about Jam. Midway’s game was in every place. Run N Gun 2 was limited since Jam was the gorilla that overshadowed it.

The positives: The game play was fast, but didn’t contain dunks from 3 point land or flying through the stadium. The animations were almost lifelike and realistic enough. You can do the fade away, lob pass, and for the first time for me, Tim Hardaway’s killer crossover. Do you know how bad ass that was to see for the first time? You can also do the spin move and the tip in rebound dunk. Ray Clay, the long time announcer for the Chicago Bulls, did the voice work. That was a huge plus, too. Furthermore, when you’re flying for a dunk, press the shoot button again to change and do a layup.

The negatives: No post up game. No NBA license. The blocking animations needed more work. There was no home release for any system. Your teammates didn’t help you much especially on defense. It’s like they were tired and brain dead.

The hilarious: The music in between quarters and half time. That joint had me laughing; cheesy early 90s rap at its’ finest.

Konami made NBA Give N Go, which is the home version of Run N Gun. The game was released for the Super Nintendo and had the NBA license. The spirit of the game wasn’t captured like its’ arcade predecessor. Give N Go is actually very slow and boring. It was not arcade perfect. I had to move on with my life disappointed until now. You can actually get the game playing on your computer through an emulator. The game itself hasn’t aged very well. The only thing that stands is the graphics, which is unusual because usually that’s the first thing to age.

[Image taken by yours truly]